Construct 2 Info:
"Construct 2 is a HTML5 based game editor developed by Scirra Ltd. It is a aimed primarily at non-programmers for creating games in a drag-and-drop fashion utilising a visual editor and a behaviour based logic system. It is the successor to construct Classic.
On October 18 2012, Construct 2 was submitted to stream GreenLight construct 2 was in the first batch of software titles to be GreenLit on November 30. On January 26 2013, Construct 2 was the second GreenLit Software title to be launched on Steam.
This application run of windows."
This application run of windows."
Quick & Easy- https://www.scirra.com/construct2
"Bring your work to life in hours and days instead of weeks and months. With Construct 2 making games is a piece of cake: just drag and drop objects around, add behaviours to them, and make everything come alive with events! With a quick and easy to grasp Ribbon interface, you have clear access to a wide set of tools that allows anyone to jump into game creation with little to no prior game development knowledge. The Layout Editor provides a what-you-see-is-what-you-get visual interface to design your levels. You can drag, rotate and resize objects, visualize effects applied, and quickly change their settings to your liking in the Properties Bar. Objects can be arranged on separate layers for enhanced organization, allowing advanced parallax and blending effects. There's also a built-in image editor to conveniently make quick edits to your object's graphics. Within minutes or hours you can have a working prototype that you can share with friends to play. In almost no time you can test your ideas and know if they are really fun or not, focusing your efforts in what matters the most: designing your game!"
To begin with I started to create some sketches in Photoshop and when I finished these I saved them as a PNG file and deleted the background. Once this was finished I placed it into Construct 2 and I was able to make it to a playable character.
This is an early design of my game character, I cancelled this character design because I wasn't to sure if it would fit in well with my game.
This is an early level design, I used one of my landscapes which I painted in Photoshop but to place it in Construct I had to resize the image so it would fit in the area limit, after that was done I added a few platform section In Photoshop and save them as a PNG file and again place it into Construct and moved it in to the right place so the player would be able to reach it when being played. When the blocks were in the right place I put collision on the blocks so the player would be able to walk on them and I place collision and flash on the enemy for when you hit them.
This is a sketch of my character and this was done in Photoshop, I did add colour but as I placed the character into construct 2 the colour would not appear so I place the character in the program and used the paint bucket to add the colour.
This is the character with colour I am not to happy with this outcome but from the distance of game play you can not notice it much but I am trying to find a solution for the colour problem which I am having.
Game play: this is the game play and for the character i did him bouncing up and down while walking along and to change image of the character when jumping to give it a better realism feel to it.
Enemy moving left and right, and when hitting the playable character he flashes when damaged and when the character moves he moves up and down along with when jumped on he flashes and the character jumps in the air.
Jumping animation when jumping from platform to platform.
For the coding I found it to be more simple and I prefer this to flash, reason being is the layout design and knowing what to put in I find it much better I had a few little issues with some of the coding for the characters but I managed to over come them and proceed with the game.
Experimentation:
For my game I was looking at two different bits of coding for the Enemy and I was look at on where the Enemy moves left and right following the enemy and Another with moves horizontal and a high speed which I control I have looked and played both of the one of them make the enemy fall off the map and the other one work much better and the collision work on it.
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